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Re: st: compiling plugins on the mac with Xcode 3
"Tom Trikalinos" <[email protected]> wrote:
> I welcome advice on how to set up a new project for a Stata plugin in
> Xcode (i'm new to Xcode - but OK with -vi-, -make-, -gcc- and
> -gdb-)... I tried asking for a new "Bundle" or a new "BSD Dynamically
> linked library", but it seems that neither is the case or I am
> neglecting to do something... I get plugins that Stata cannot load
> ("not a Mach-O_MH file").
You want to create the project as a BSD Dynamic Library and change the target
to a bundle. You could've created a Carbon or Cocoa Bundle project but you
don't need the included frameworks and resources so it's just easier to start
with a minimal project such as the BSD Dynamic Library.
After you've included the source files to the project, open the target
settings for your plugin and change:
Linking
Compatibility Version <remove value>
Current Library Version <remove value>
Mach-O Type Bundle
Packaging
Executable Extension plugin
Executable Prefix <remove value, optional>
GCC-4.0 Language
Other C Flags -DSYSTEM=APPLEMAC
Other C++ Flags -DSYSTEM=APPLEMAC
<remove value> means to clear the text field for the setting so that its value
is empty. If you don't see any GCC-4.0 Language settings, it's because you
haven't added your source files to the project yet. The Other C++ Flags
setting is automatically set when you set the Other C Flags setting.
These are the only settings that must be changed to build a Stata plugin.
It's up to you whether you want to change any other settings. I do recommend
that you compile the plugin for all Mac platforms by setting the Architectures
setting to "i386 x86_64 ppc ppc64". You'll build a single plugin that will
work on any Mac.
-Chinh Nguyen
[email protected]
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